Hi people,
I'm wandering if is any way to animate the knot positions of a line or spline object in max through MaxScript. I've been using the setknotpoint method with the "with animate on...", but it is not working. Probabilly because the animation stuff works with animatable properties and controllers, and so far I haven't found controllers such knot.position[x,y,z]...
I've been able to make a knot to move around the scene, but, since it doesn't creates keyframes, I have to use a callback to update the shape, but it only works in the viewport, not in a sequencial render. I've made a scripit for render each frame, but it is not stable...
Any ideas for acomplishing this task?
Thanks and sorry for the bad english...