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Comments
Budi G
Thanks again for the help man. This is great information and I appreciate it a lot. I'm going to work with the script you wrote and further develop it. It works great and is exactly what i needed. I was trying to write a similar script and it was not working the way i wanted it to. Its nice to see how you wrote yours and better understand it to see where I was going wrong with writing mine.
Talk to you later.
Thanks
JokerMartini
John Martini
Digital Artist
http://www.JokerMartini.com (new site)
ops,.. I forget about this
ops,.. I forget about this one ... and I've found copy without "instance". It's very simply :
Now you do not need "make unique" command ;)
ok, nice to meet you
see you later.
Budi
Key Hiding
First of all thank you a ton Budi G for helping out and coming up with a solution for this post. I was curious to know how exactly your script is working. If you could explain how its working that would be great. Thanks again for the help. It works great!
I'm going to see if I can get this working for a selection of objects and not just a single selected object.
Thanks
John Martini
John Martini
Digital Artist
http://www.JokerMartini.com (new site)
ok, you're welcome
ok, you're welcome JokerMartini ...
as we know there position_rotation_scale keys on the controller objects.
I try to copy the controller object that was selected to the other objects, because the results are "instance" controllers so I make unique. if you know to copy controller without "instance" on the first time it would be good without "make unique" command.
and then I think need output in between 2 objects by switcher.
-------------------------------------------------------------
Initially:
First command: -- switch 1
The other wish: -- switch 2
End operation:
delete p -- delete point helper.
-------------------------------------------------------------
for the same command I make capsulation function on the start of script, like :
So we just change the A or B by any object we want.
If you need link object command just put in switch 1 and unlink to switch 2 .. or vice versa.
Yup, a sample script can changed to many object selection by looping command, like :
I hope it's help you.
Budi
This is an alternative?
This is an alternative route that I came up with since I couldn't figure out how to store keys.
But for some reason this bugs out when I try to evaluate it. It works sometimes.
John Martini
Digital Artist
http://www.JokerMartini.com (new site)
I think, you can use
I think, you can use animation layer. :)
But if you do not use animation layer, see my attachments bellow.
in this case i have used object controllers method.