turn object from same layer to box (boxmode)

Hello

can anybody tell me how to make it work ?
"for obj in selection do obj.layer.Boxmode = true" don't work
if somebody can help, i need it to work with lot of trees
(I select one object of a layer, run the script all objects of the same layer have "moxmode" in object property)
Thanks

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Anubis's picture

looks like duplicated thread...

I answer to you here:
http://www.scriptspot.com/forums/3ds-max/general-scripting/turn-object-f...

before seeing this topic

<node>.layer.<property> = <value> works fine!
just need to set #displayByLayer for your objs to True ;)

my recent MAXScripts RSS (archive here)

titane357's picture

thanks for answer Anubis, but

thanks for answer Anubis,
but I don't want "set #displayByLayer for your objs to True"
because I prefer working with display by object.

Anubis's picture

aha, ok, then...

the code is changed really small:

if selection.count == 1 do
(
	--selection[1].layer.boxmode = true
	if selection[1].layer.nodes &theNodes do
		theNodes.boxmode = true
)

my recent MAXScripts RSS (archive here)

titane357's picture

thanks :-)

thanks :-)

miauu's picture

If you execute the script

If you execute the script line by line in the maxscript editor, then there is no max version that will works with
local varName = something

titane357's picture

you are right... but I was

you are right... but I was tired :-)

titane357's picture

thanks a lot for answer

thanks a lot for answer !!!!
Miauu : max2013 don't like "local layerObjects", but it works fine without

miauu's picture

Try this:

local layerObjects
		for o in selection do
		(
			o.layer.nodes &layerObjects
			for obj in layerObjects do obj.boxmode = true
		)
barigazy's picture

another method

fn turnBoxMode state: = if selection.count != 0 do
(
	local layersArr = #()
	for o in selection where findItem layersArr o.layer.name == 0 do
	(
		append layersArr o.layer.name
		selectionLayer = ILayerManager.getLayerObject o.layer.name
		(refs.dependentNodes selectionLayer).boxmode = state
	)
	free layersArr
)
turnBoxMode state:on

bga

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