UI translating through to body.pos.x
I just noticed somthing terrifying...
the UI inside of 3ds max has my distance being 8m... When I open up the xml file I generate which uses: body.pos.x, it has 314.961... Oh boy... scale is very important as it is a part of the physics and shaders.. Ive currently got my scaling set to 1 unit = 1 meter..
I'm pretty sure the issue will be that I am grabbing raw data from 3ds which isn't on a scale, then 3ds applies the required scale to your data inside of the GUI.. I just need that GUI scale to be a part of my script, not raw data
edit:
I should add, scale is also out, havn't tested rotations though.. knowing my luck somhow they will be out :(
but im pretty sure the main issue is sacle, cus I tested my exporter without looking into the data that it exported, just testing it in my engine, and it worked... just the scale was off teribly
Comments
OK.
What the X, Y and Z spinners have to displayed?
Tools and Scripts for Autodesk 3dsMax
i fixed the issue: for some
i fixed the issue:
for some reason, even though I set 3ds max to 1 unit = 1 meter, it was exporting exporting things 40x larger than they should have been (the obj's) so i used
now the rotations are out =,= I'm gonna make a new post though as it's kinda un related
What is GUI - a
What is GUI - a rollout?
Maybe units.decodeValue and units.formatValue can help you.
Tools and Scripts for Autodesk 3dsMax
by a GUI i mean the bar
by a GUI i mean the bar allong the bottom which changes according to if your moving, scaling or rotating, see the pic:
http://i47.tinypic.com/15gpeeu.png