UI translating through to body.pos.x
I just noticed somthing terrifying...
the UI inside of 3ds max has my distance being 8m... When I open up the xml file I generate which uses: body.pos.x, it has 314.961... Oh boy... scale is very important as it is a part of the physics and shaders.. Ive currently got my scaling set to 1 unit = 1 meter..
I'm pretty sure the issue will be that I am grabbing raw data from 3ds which isn't on a scale, then 3ds applies the required scale to your data inside of the GUI.. I just need that GUI scale to be a part of my script, not raw data
I should add, scale is also out, havn't tested rotations though.. knowing my luck somhow they will be out :(
but im pretty sure the main issue is sacle, cus I tested my exporter without looking into the data that it exported, just testing it in my engine, and it worked... just the scale was off teribly