Unable to convert: $selection to type: <node> ----- Why?
Hi all you good people!
I'm writing on a small script which is putting all objects in a scene into a container.
The script looks like this:
global assetproxyPUB
select objects
assetUnproxyPUB = $
cnt01 = container size:50 name:h1
cnt01.displaylabel = true
cnt01.localDefinitionFilename = h1 + "_container"
cnt01.AddNodeToContent assetproxyPUB
cnt01.SetAccessType #anythingUnlocked
cnt01.ClearLockedContents()
cnt01.SetLockedContents #lockAllAnimation true
cnt01.saveContainer true
cnt01.setOpen false
Sometimes it works, sometimes it doesn't.
Sometimes maxscript replys: "Unable to convert: $selection to type: "
and highlights this line:
cnt01.AddNodeToContent assetproxyPUB
Does anybody have an idea what could be the reason for this and how to deal with it?
Thank you so much! :)
Comments
ahhhh, where was my head..
ahhhh, where was my head.. Thank you so much! I owe you a beer... Problem solved
Hi, I tried to use the
Hi, I tried to use the selection as array but then I get this error message (in the file attachement).
Any idea, what's going on?
Thank you so much :)
Well, it was meant to replace
Well, it was meant to replace the whole line, not just part of it - note that it's AddNodesToContent, not AddNodeToContent.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
It expects one node; when it
It expects one node; when it errors out, you're feeding it multiple nodes. There's no reason to make the variable global, btw. (actually it's a bad practice), and as it's used only once you don't even need the variable. Delete the first three lines and replace the highlighted line with
cnt01.AddNodesToContent (selection as array)
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters