UV space transform to World space transform

Not sure if the title describes my problem adequately, but what I am trying to do is grab a face or object and represent the UV orientation of it's texturemap in world space so that I can align another object to the orientation of the texture map. I think I am on the right track but am stuck on converting the UV texture co-ordinates into world co-ordinates.

Anybody have ideas or suggestions?

 Let me know if I haven't expressed my problem clearly enough and I'll try to explain it in a bit more detail.

 Thanks!

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chobo3d's picture

good

good

CgRay's picture

Ioda, did you solve your

Ioda, did you solve your problem?   I'm looking for the same answer that you were.

If you have a solution, could you post it please?

 

Cheers,

Cg.

 

 

 

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