UV space transform to World space transform
Not sure if the title describes my problem adequately, but what I am trying to do is grab a face or object and represent the UV orientation of it's texturemap in world space so that I can align another object to the orientation of the texture map. I think I am on the right track but am stuck on converting the UV texture co-ordinates into world co-ordinates.
Anybody have ideas or suggestions?
Let me know if I haven't expressed my problem clearly enough and I'll try to explain it in a bit more detail.
Thanks!
Comments
good
good
Ioda, did you solve your
Ioda, did you solve your problem? I'm looking for the same answer that you were.
If you have a solution, could you post it please?
Cheers,
Cg.