UVW Edge selection to Poly Edge Selection

Hey Guys,

I really need to find someway to convert edge selections from within the uvw editor to edge selections on my 3d object. Is there a way within max to do this? Or a script. I've been searching for something for hours.
The uv editor currently only seems to convert face selection to he 3d object.

One other feature i would find helpful, is to be able to select every other edge ring around a object. Finding a script for this is tricky if one even exists.

If anyone can help point me in the right direction Id really appreciate it.

Thx,
george

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EricChadwick's picture

Another person looking for a

Another person looking for a solution to this! Doesn't seem to be a method anywhere, to pass a selection from Unwrap up or down to another modifier. :(

3D Game Artist - http://ericchadwick.com
Admin for the Polycount wiki - http://wiki.polycount.com

rv_el's picture

Has anybody found a script

Has anybody found a script for this? I need the same function. To convert UV selections to viewport selections. I.E selece edges in the UV view.. collapse model, and have the subobject selection be that of what was in the UV editor seleciton.

thanks

MoP's picture

Hey, I'm also interested in

Hey, I'm also interested in this.
I think there's actually a bug in the MaxScript here, since there are two options for getting edge/vertex selections from the UVW Unwrap modifier.

getSelectedVertices() and getSelectedGeomVerts() seem to work fairly well, although it seems a bit convoluted to convert between all of these types just to get an edge selection...

getSelectedEdges() and getSelectedGeomEdges() return different bitarrays, but the index returned by the geomEdges method actually differs from the EPoly's "true" edge index (try selecting an EPoly edge, get its index from polyOp.getEdgeSelection, then look at the index you get by selecting the same edge in Unwrap UVW and using getSelectedGeomEdges() - they're different!), so you can't convert selections back and forth that way.

This seems fairly redundant, and since the bitarrays returned from Unwrap UVW don't match up with the vert/edge bitarrays returned by a polyOp.getVertSelection or polyOp.getEdgeSelection from the base EPoly object, it's pretty useless.

This is in Max 8, I haven't had a chance to see if it was fixed in Max 2008, but for now I can only work with Max 8.

Seems like rather an annoying oversight, and I can't find any other way to transfer selections from UVW to EPoly and back again.

crazyosachou's picture

hi , hey man , i post u the

hi ,
hey man , i post u the sollution in u'r old request, just go and chek it!!!

learn more,learn as fast as u can, coz u can be not able to learn more tommorow!!

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