UVW Edge selection to Poly Edge Selection
I really need to find someway to convert edge selections from within the uvw editor to edge selections on my 3d object. Is there a way within max to do this? Or a script. I've been searching for something for hours.
The uv editor currently only seems to convert face selection to he 3d object.
One other feature i would find helpful, is to be able to select every other edge ring around a object. Finding a script for this is tricky if one even exists.
If anyone can help point me in the right direction Id really appreciate it.