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is there any way to make like startobjectcreation method but already open specific vrmesh file n convert it as mesh file n delete the original vrmesh file in the scene....
not reverse enginering it, but convert it to mesh, since theres option import as mesh n it work in max too...I just want to find a method to create vrmesh with specific file and load it into max scene....without to press vrmesh button in command panel.
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not reverse enginering it,
not reverse enginering it, but convert it to mesh, since theres option import as mesh n it work in max too...I just want to find a method to create vrmesh with specific file and load it into max scene....without to press vrmesh button in command panel.
vrmesh to max-mesh? - no way
if you try 'reverse engineering' (vrmesh to max-mesh) then no way
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