Writing EXR HDR values with bitmap IO functions
Hi,
I'm attempting to store hdr values in a EXR file. When opened in photoshop, the values clamp between 0-1. Does anyone know how to store a signed 16 bit exr files via maxscript? I tried colors, float3s and float4s. It doesn't seem to affect the outcome.
Any tips would be greatly appreciated
global ImageArray=#() tempArray=#() for j=0 to 15 do ( append tempArray ([700, 100, 0, 15])--(color 153 228 184) ) for i =0 to 15 do ( append ImageArray tempArray ) fopenexr.SetCompression 0 -- uncompressed fopenexr.setLayerOutputType 0 1 -- set layer 0 main layer to RGB fopenexr.setLayerOutputFormat 0 1 -- sets main layer to float 16 via 1. other options are 0 float 32, 2 int 32 TextureName = getSaveFileName types:"EXR (*.EXR)|*.EXR" FinalTexture = bitmap (ImageArray.count) (ImageArray.count) filename:TextureName; for i=0 to (ImageArray.count-1) do ( setPixels FinalTexture [0, i] ImageArray[i+1] print ImageArray[i+1] ) save FinalTexture close FinalTexture
Comments
The issue was that
The issue was that
FinalTexture = bitmap (ImageArray.count) (ImageArray.count) filename:TextureName;
did not include "hdr:true"