align object to Z
How do I adjust the ctrlKey if/then statement so when users hold ctrlKey the object is then aligned vertically?
plugin simpleObject PlanePlus name:"Plane Plus" category:"Special Primitives" classID:#(0x6166ee57, 0x2653467f) ( parameters main rollout:rltParams ( height type:#worldUnits ui:uiHeight default:0.0 width type:#worldUnits ui:uiWidth default:0.0 mapCoords type:#boolean ui:uiMapCoords default:true realWorldMapSize type:#boolean ui:uiRealWorldMapSize default:false ) rollout rltParams "Parameters" ( spinner uiWidth "Width:" range:[0, 1e9, 0.0] type:#worldUnits spinner uiHeight "Length:" range:[0, 1e9, 0.0] type:#worldUnits checkBox uiMapCoords "Generate Mapping Coords" checked:true offset:[0, 9] checkBox uiRealWorldMapSize "Real-World Map Size" checked:false ) on hasUVW do map_coords on setGenUVW bool do map_coords = bool fn genMesh = ( local vertCount = 4 /*Set Vertices*/ local verticesArr = #([0, 0, 0],[width, 0, 0],[width, height, 0],[0, height, 0]) /*Set Faces*/ local facesArr = #([1,2,3],[3, 4, 1]) /*Set Mesh*/ setMesh mesh verts:verticesArr faces:facesArr --setMesh mesh verts:verticesArr faces:facesArr materialIDs:#(1,1)-- tverts: --alternate setEdgeVis mesh 1 3 false setEdgeVis mesh 2 3 false /*Set Texture Coordinates*/ if mapCoords do ( setNumTVerts mesh vertCount if realWorldMapSize then ( for i = 1 to vertCount do ( setTVert mesh i verticesArr[i] ) ) else ( local maxLength = amax #(height,width) for i = 1 to vertCount do ( setTVert mesh i (verticesArr[i] / maxLength + [0, 0, 0]) ) ) buildTVFaces mesh false for i = 1 to facesArr.count do ( setTVFace mesh i facesArr[i] ) ) ) on buildMesh do (genMesh()) tool create ( local first_pos on mousePoint click do ( case click of ( 1: (coordSys grid (nodeTM.translation = first_pos = gridPoint)) 2: #stop ) ) on mouseMove click do ( case click of ( 2: ( height = length (gridDist * [0, 1, 0]) width = length (gridDist * [1, 0, 0]) if shiftKey do (height = width = length (gridDist * [1, 1, 0])) if ctrlKey do coordSys grid ( nodeTM = rotateXMatrix gridAngle.X nodeTM.translation = first_pos ) ) ) ) ) )
Attachment | Size |
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look.jpg | 80.16 KB |
edge.jpg | 96.55 KB |
Comments
fixed!
nodeTM = rotateXMatrix 90.0
John Martini
Digital Artist
http://www.JokerMartini.com (new site)