Attach object to box and delete box geometry, keeping original object name
We need to automatise a simple procedure we use to skip problems caused by geometry imported from to 3ds from other software (Sketechup, Archicad, etc.).
Sometimes this imported objects keeps some transform data from the original files and this leads into weird results in 3dsmax.
The most effective way for solving it is creating a box, adding an editpoly modifier and attaching the problematic geometry to the box. Then we delete the box geometry and voila, we have a native 3ds object.
Do you it's possible to write a script that can do this process?
It should do the trick in multiple objects at the same time, keeping its name.
Thanks in advance!!!!!