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Hi Anibus, Sorry if I seemed
Hi Anibus,
Sorry if I seemed to be demanding! Didn't mean to. It is always possible to convert primitives to meshes in a few cliks.
But anyway thanks a lot for your time! You saved a lot of mine!
Best regards!
well, the script is updated
well, the script is updated
my recent MAXScripts RSS (archive here)
Yes, according to your
Yes, according to your request I wrote the script for meshes only.
Okay, I am here in 40 C (104 F) heat and try to work :) ...
but I'll modified the script for you, maybe soon ...
At the moment you can use snapshot tool to convert your objects to mesh ;)
my recent MAXScripts RSS (archive here)
Update: Oh, I have found why
Update:
Oh, I have found why it didn't work. I tested the script with simple boxes, but it handles only editable meshes. Maybe there is a point to make it work with primitives as well.
And again thanks a lot!
Hi, Anubis! Thank you very
Hi, Anubis!
Thank you very much for attention!
While testing your script I always get the warning message - No meshes with material in selection! Tested in 3DS Max Design 2009 SP1.
I am not sure if there are
I am not sure if there are similar so I wrote a script from scratch.
I hope this help
(p.s. - script works also with Multi/Sub-Object materials)
[EDIT] Ultimately I changed the code slightly and upload the script here:
http://www.scriptspot.com/3ds-max/attach-mesh-by-material
my recent MAXScripts RSS (archive here)