copy-past coordinates
would ask to write script
Select mod
step 1 http://pix.academ.org/img/2011/03/18/7a389432e3b7fee0da33cf2f5168f1c9.jpg
step 2 http://pix.academ.org/img/2011/03/18/319b6a7a30c9f44d5e4905d471ad4284.jpg
step 3 http://pix.academ.org/img/2011/03/18/d04eab315b002a03f0082831395a5819.jpg
step 1-select text "copy", nex click rotate (repainted in yellow)
step 2- select text "past"
step 3-click rotate(past rotation(x,y,z))
Move mod
step 1 http://pix.academ.org/img/2011/03/18/44f0924d66e637c63ca2d4bda219141b.jpg
step 2 http://pix.academ.org/img/2011/03/18/237dc5067cc660fdd9716b357f377c10.jpg
Comments
convenience is that you can
convenience is that you can combine the rotation, scaling, moving. For example in the 4 clicks to copy the movement and rotation of the object to another object. Or 4 clicks to copy the coordinates of only two axes. And if many objects and they must be arranged in such a manner that they differed by one criterion first and then for the rest. I understand that this is all done not so difficult and the usual methods but still decided to ask for convenience
ps sorry for my english
There's nothing more
There's nothing more straightforward than the align dialog itself. You can either tick all the axes to copy position or tick only the Align Orientation X,Y or Z or all of them to copy rotation and the same goes for the scale. You can tick all the nine checkboxes or just one of them. Give it a try, two clicks extra to uncheck what you don't want to copy doesn't seem like a huge overkill to me.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
Well, you don't actually need
Well, you don't actually need script for that, Align function already does all of this.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
you could try my miscbox
you could try my miscbox script, u can find it here....