Delete Duplicate Faces
I have many plants which have duplicate polygons in exactly the same position.
In the real-time engine I have loaded the plants into... the faces flicker (as one would expect with Z-Fighting) but also the application crashes when it tries to calculate shadows.
Removing the unnecessary faces manually is time consuming and difficult... as it is really hard to find 'em all.
Anyone keen on helping me create a script (or point me to one already created) which will find the duplicate faces and select them in edit mesh or edit poly mode? (so I can then delete them).
- Faces are in exactly the same position.
- Normals facing the same way (don't want to select and delete polys which are in same position but facing the opposite direction).
- Mapping coordinates on the duplicate face is sometimes different.
Note: I tried a couple of similar scripts on scriptspot (like "remove coplanar") but it didn't work for my requirements.
Thanks for any potential help.
I'm currently using Max 9, but looking at upgrading very soon to 2010.