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Detach from multiple meshes with standard select tool
Submitted by 1rv on Tue, 2013-01-15 21:59
Say I've got a number of meshes (5)
I'd fabulous to select some specific area with crossing window and all the portions (of those 5 meshes) within this window would be detached at once to 5 separate objects.
Thank you in advance.
In short:
1. we have 5 meshes (5 'trains' of cubes)
2. now run the wanted script and make selection
(blue square)
3. as result: we have 10 meshes (the portions located
within blue crossing window were detached from original
meshes.
P.S. It'd be nice if the script would support all standard
selection modes: lasso, spray,fence,circular, rectangular.
Thank you for the interest.
there is the ways to do it, but not quite sure it is good solution:
#1 make array from selection (5 trains)
#2 draw a free-form shape using "startObjectCreation line"
with assigned extrude modifier (spline need to be closed)
#3 height of extrude modifier is selection (five train) max value of bounding box
#4)when spline creation process is over then everithing inside volume will be detached
do you mean that it's POSSIBLE to make a script that would detach one-by-one the portions (within the closed spline) from preselected meshes?
If so- no problem, it would be nice solution!
Comments
Put some screenshots of your
Put some screenshots of your request.
bga
In short: 1. we have 5 meshes
In short:
1. we have 5 meshes (5 'trains' of cubes)
2. now run the wanted script and make selection
(blue square)
3. as result: we have 10 meshes (the portions located
within blue crossing window were detached from original
meshes.
P.S. It'd be nice if the script would support all standard
selection modes: lasso, spray,fence,circular, rectangular.
Thank you for the interest.
selection on sub-object level in Max works per-object
and Not per-screen (across multiple objects).
my recent MAXScripts RSS (archive here)
Understood. But couldn't the
Understood. But couldn't the script just memorize the selection window area and then step-by-step detach chunks mesh by mesh?
Yes but that is not so easy
Yes but that is not so easy to achive.
bga
life is not picnic
only cats get born easily (:
there is the ways to do it,
there is the ways to do it, but not quite sure it is good solution:
#1 make array from selection (5 trains)
#2 draw a free-form shape using "startObjectCreation line"
with assigned extrude modifier (spline need to be closed)
#3 height of extrude modifier is selection (five train) max value of bounding box
#4)when spline creation process is over then everithing inside volume will be detached
bga
do you mean that it's
do you mean that it's POSSIBLE to make a script that would detach one-by-one the portions (within the closed spline) from preselected meshes?
If so- no problem, it would be nice solution!
That script must be
That script must be commercial one.:)
bga