Edit Normals Direction to Vertex Color
I was curious if there is some way to do something like this since I need to do a fur shader that relies on vertex color for the fur direction. It seems like they used Object Space Maps to Vertex Colors and I believe they used the Edit Normals to move them into the direction and then bake the color.
Is there some way to do this to bake it to the vertex color channel?
An example from what they originally did for the directions. http://puu.sh/i0P1J/8d9d070966.jpg
Comments
I think creating of
I think creating of vertex-color maps using normals will not influence the hairs' vectors, it will determine only the density and length of the hairs. Something like the mr shader does.
Nah the vertex color
Nah the vertex color determines the direction and the alpha channel determines the density.