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after instancing the material
after instancing the material you can use "Attach Mesh by Mtl" script from anubis.
1. use instmat.ms to instance
1. use instmat.ms to instance all similar materials in scene
2. attach all objects to each other
3. use http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id
so you get as many objects as many materials are in scene (with single material assigned to every object)
Thanks, i´ll give it a try
Thanks, i´ll give it a try ;)
Jsrocha