Extrude and preserve UVs
Is there a script or function in max equivalent to Maya's Bonus tools to preserve uv's while extruding and inserting polygons?
http://www.youtube.com/watch?v=vnb85DiDE0Y
Is there a script or function in max equivalent to Maya's Bonus tools to preserve uv's while extruding and inserting polygons?
http://www.youtube.com/watch?v=vnb85DiDE0Y
Comments
I want to know if there is a
I want to know if there is a script or function in max equivalent to Maya's Bonus tools to preserve uv's while extruding and inserting polygons?
The Preserve UVs checkbox in
The Preserve UVs checkbox in Modify Pannel works or not?
Tools and Scripts for Autodesk 3dsMax
that check box does not work
that check box does not work as in maya's bonus tools
hint ... little try with
hint ...
little try with box....
create box ---> convert it to editable poly ---> apply texture --> apply uvw box ---> apply box as uvw [set it correct] ---> back to editable poly and add some modify to its face or whateveer---> when done set it back to uvw mapping ---> bla..... easy....
Cant believe i missed that !
But What about on objects that are curved and and already UV unwrapped?