Flatten Model by UV

Wanted to request a script for 3dsmax, that will basically convert my UV's into a 3d object.

here's my issue:

I have a model, where the polygons have fragmented, but the UVs are still intact.
what I want to do is flatten the model based off the UVs. that way I can remodel the face keeping the models original topology.

 

see pick here;

bleh

 

plenty of thanks to whom ever has an idea of how to retopo this

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mariokart64n's picture

yay, those work like a

yay, those work like a charm! thankyou soo much for finding them

renderhjs's picture

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