GOZ - Max to Zbrush

Hello, Guys its been a long time since the Goz doesn't work properly on 3dsmax.
I think was some incompatibility with the new max version and new ZBrush versions, I already contact the Pixologic support, but far I know they won't be fixed this problem.
If, you have someone want to try. (IF ANYONE CAN HELP)
there are a lot of problems maybe even more than I am discriminating here, but what I could notice so far:
A- Zbrush for 3dsMax:
1. turn off the gamma / lut parameters of the scene.
2. Created Polygruops arrive at max with huge numbers like (ID: 39284) where normal is ID: 1, 2, 3, 4 etc ...
3. The model comes with a standard shader (255 white very hard to work) better would be a 128 Grey material without specular or gloss or no material apply, like a 3dsmax standard object.
3dsMax B- to Zbrush
1- polygons material ID created 3dsmax are not recognized as playgroups by Zbrush.

C- Things that are working and after being fixed these problems should be checked if they continue to work normally.
1. Uv transmission max Zbrush / Zbrush / max
2. Polypaint / max ZBrush / ZBrush / max
3. Maintains the scale of the object.
4. If not change the count the vertices (can use morph modifier and blend shapes).
Cheers

AttachmentSize
goz_plugins.rar224.06 KB

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Faouzi's picture

Whaou thank so much that work perfectly

Very Cool, Everything work well now with my zbrush 2021 and max2018, no problem with gamma and other issues, thanks so much Arthur Duque you rock.

Faouzi's picture

Whaou thank so much that work perfectly

Very Cool, Everything work well now with my zbrush 2021 and max2018, no problem with gamma and other issues, thanks so much Arthur Duque you rock.

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