There is a Game Made with Unity 5 Engine. It has a Morphable Human Body player mesh. Which means you can use body editor in the game that allows you to modify the body size, weight, muscles level, edit face, etc... (customize your avatar) I want to make custom outfits for that body using 3D's Max. But the problem is, I have clothing mesh I made for that human body, I have attatched it to the bones, BUT in the game editor it seems like if i change the body size or muscular level or something else, the Clothing mesh would NOT be changed, it will just be attached to the bones but not to the body morph. I need a script that allows you export Morphed and Rigged clothes for Characters with the bones in order: "If I will change body form, the outfit will be changed too, following the body form."

vusta · 2017-12-07