I'm Looking for <<Clothing morpher - 3D's Max Script>> of "Unity Engine - Morphable Human Body" mesh.

There is a Game Made with Unity 5 Engine. It has a Morphable Human Body player mesh. Which means you can use body editor in the game that allows you to modify the body size, weight, muscles level, edit face, etc... (customize your avatar) I want to make custom outfits for that body using 3D's Max. But the problem is, I have clothing mesh I made for that human body, I have attatched it to the bones, BUT in the game editor it seems like if i change the body size or muscular level or something else, the Clothing mesh would NOT be changed, it will just be attached to the bones but not to the body morph. I need a script that allows you export Morphed and Rigged clothes for Characters with the bones in order: "If I will change body form, the outfit will be changed too, following the body form."

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vusta's picture

skinwrap ?

instead of boning the cloth...why not use the character mesh and skinwrap to the cloth so if you...i mean, your character puts on weight.....cloth will accommodate...

or is not possible to use a non-rigged cloth in the game engine?

kek's picture
vusta's picture

i can only think of helpers...

as bones...so find a script that creates + attaches a helper at each point of the character mesh...

then the clothing should be skinned (ie. a bone rig) to these helpers
which in principle is skinwrap but it's using individual objects as bones..

that's just my thinking...you'll have to do the finding...

kek's picture

i dont know, but let me try.

It is not possible to use non-rigged clothes in the game engine, because developers doesnt give me access to the game development :D
They doesnt even have a script for easy skinwrapping in the character customizer. So I have to do all the work by myself, and prepare the suit I make for import to this game.
And I need an tool or method to do so in 3ds max

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