Keyframes and meshes
Ok...so a person has a scene setup in 3ds max, there's a mesh "XXXXX" that is animated, it's using the physique modifier to attach itself to max's standard biped..
Is there a macro script or script out there that can:
1) select "XXXXX" then copy the mesh and rename it to "$XXXXX00" ( the mesh is at frame 0 on the time line at this point )
2) freeze "$XXXXX00" select "XXXXX", move to next frame, copy "XXXXX" and rename it to "$XXXXX01" then freeze "$XXXXX01", select "XXXXX", move to next frame, copy "XXXXX" and rename it to "$XXXXX02"...and so on ?
if such a script doesn't exist, would someone write one please?...thanks.