Something that has become a bit of a pain for me on a recent job is baking the animation generated by the MadCar plugin. Baked wheel rotations ALWAYS have glitches in them that need fixing (I have tried several different baking scripts), and it's annoying to have to bake each object separately.
An ideal solution would have the user select all MadCar objects that need to be baked, and it would bake the animation for each object onto dummies or point helpers. It would perfectly translate the wheel animations, and also link them to the chassis dummy (before baking). The user can then link the car parts to the helpers.
It's important to bake mad car data so that you can modify and re-time as needed, and get around renderfarm issues.
I suppose a script like this would be good for other applications as well though.
Thanks!
By GushingDizzy · 2014-11-30