MadCar animation baker

Something that has become a bit of a pain for me on a recent job is baking the animation generated by the MadCar plugin. Baked wheel rotations ALWAYS have glitches in them that need fixing (I have tried several different baking scripts), and it's annoying to have to bake each object separately.

An ideal solution would have the user select all MadCar objects that need to be baked, and it would bake the animation for each object onto dummies or point helpers. It would perfectly translate the wheel animations, and also link them to the chassis dummy (before baking). The user can then link the car parts to the helpers.

It's important to bake mad car data so that you can modify and re-time as needed, and get around renderfarm issues.

I suppose a script like this would be good for other applications as well though.

Thanks!

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hugomariatti's picture

Assunto

how to download

Cruzifer's picture

i allway link another set of

i allway link another set of duumy ontop of the madcar system and link my car to it. Then i just use joe gunn´s anibake and bake the dummys. when u get artefacts with the wheels, simply set their rotation controller to linear ;)
now you can retime the controllers via ease curve. this way you dont destroy your madcar dummys and animation.
in our pipline we have a tiny script that does all of that just by click - u can also choose which dummy set u want your car linkt to - so it is possible to have different baked versions in one file. maybe these ideas help u to write your own script ;)
cheers

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