max script that remove textures and lights from objects before rendering
hey all
i need a little help
i wanna max script that remove textures and lights from objects before rendering the scene
even u have something simple , plz send it to me
i need it so fast,if u could help me
thanks for yr helping anyway
u can send me this script on my mail
Comments
Hi Nemo, what you mean about
Hi Nemo, what you mean about textures? In suggested script above standard material appled to all objects so no textures. If you talk about environment map, you can disable it:
Also if you want to render with objects wirecolor (without any material), try this:
I use Hold/Fetch instead of Undo to prevent big undo record on heavy scenes.
my recent MAXScripts RSS (archive here)
first thanks alot
first thanks alot Anubis
about yr question "what you mean about textures?"
im not good at 3ds max
all what i want is that my scene has lot of textures , any kind of textures that may be found
all what i have to do is remove these textures so that i can make render for the scene in ashort time
the basic idea is to make any optimization in the scene
this may be done by:
1- removeing the textures or lights or both
2- make render for the animated objects every frame they move and make one render for the static objects
again and again thanks alot
and if u could give me better script or one that more organized that will be so nice
thanks alot but wat about
thanks alot
but wat about textures!!!!!!!
and thanks again
This script removes all
This script removes all lights, applies a white standard material to everything and renders the image with the given render settings. It's only temporary for when you execute the script, lights and materials are restored after rendering.
If you need any adjustments just say so.
Greetings
Never get low & slow & out of ideas