pls help! Dummy/Helper animated on spline needs xyz Keys!!!!!
i am desperate! I have a dummy/helper animated over a spline. So there are two keys 0 and 100 percent on the spline. As i want to import that Dummy to Eyon Fusion (there is a camera attached) via FBX i guess i need to convert the animation to xyz coordinates in space. Because Fusion does not get the ani that is defined by the spline!
Is there some script or hidden tool in Max that will do that conversion?
Or is it a simple import/export failure that comes with FBX?
please pretty please i need that clue! :-)
all the best,