ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
Actually it is the simplest way of meshing of a 2.5D "point cloud" available in max without any third-party plugins.
(-- select all helpers that you want to mesh and run the script-- splines are created at pivot point position of selected objects-- then these splines are used in Terrain compound object to create the mesh
max create mode
shp = SplineShape()for s in selectiondo(
index = addNewSpline shp
addKnot shp index #corner #line s.pos
addKnot shp index #corner #line s.pos
)
updateShape shp
terr = Terrain isSelected:true
terrainOps.addOperand terr shp
)
Hi, Jahman.
Are you aware that I search for such a script for 10 years !!!!!
11 lines !!!!
I always needed to go to meshlab !!!!!
Thank you very much !!! :-)
Comments
wow wow unbelivable~
oh my god
very simple and perpect
wow wow wow
really thank you
you are genius
thank you
hank you for reply
i have some point cloud 10 ~ 30 points
i would like to point clound to mesh
that is all ~~~
.
How to generate mesh from vertices?
yes right ~
thank you for good info ~
that is difficult aprroach
.
Actually it is the simplest way of meshing of a 2.5D "point cloud" available in max without any third-party plugins.
oh my god
oh my god
very simple and perpect
wow wow wow
really thank you
you are genius
thank you
Hi, Jahman. Are you aware
Hi, Jahman.
Are you aware that I search for such a script for 10 years !!!!!
11 lines !!!!
I always needed to go to meshlab !!!!!
Thank you very much !!! :-)
.
Could you be a bit more clear
Could you be a bit more clear in what you need?