Point Helper with Axis Tripod with Different Coloured Axes
When you create a point helper with axis tripod, the x,y,z axis are all the same colour as thecreated object.
I think Autodesk dropped the ball by not colour coding the three axis (x,y,z)
Is there a way to script a new version that that has red,green,blue on the point helper?

Comments
Thank , but ...
Not the same for me in 3dsmax 2011 :
Now the box is solid , and I don't see the dot . Box is very little . Here the 2 helpers are same size .
It's not my code, it's Bobo code
. I just change shape coordinate and UI here for match request ...
I write this in max2013 and
I write this in max2013 and works fine, look as your manipulator.
If you want to fix this in max2011 then create the box-shape like XYZ axis.
See my code as example: store your Point3 values in array, then use my "makeManipulator" function.
bga
Also is better to
Also is better to use
addGizmoText text position flags unselColor selColor
Your XYZ letters are nor oriented correctly.
bga
XYZ letters are oriented
Sorry , english is not my native language but I am not the requester . I just put some lines of code and supplement Bobo's code .
I have the feeling that you take to me for the requester ? You suggest me many things , read this topic , make this change , optimize this line ...
I don't want to fix or change anything , I just try to help Mark .
Yes every code can be optimize or change , there are many ways for scripting . After Mark make all change he wish , optimize .....
And for me make a function is great but not necessary here . For comprehension on how to construct gizmo shape is better line to line than array .
Simpler is the code , better is comprehension for start , no ?
I am not a pro scripter , I am new to maxscript (only few months ) and always learn .
Thank
---
Ok never mind, if you say so. Discussion stop here.
bga
shorter version
I optimized your version a bit :)
Also I suggest you to read this MXS HELP TOPIC if you not already.
http://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/index.html?url=fil...
bga
Like This ?
Thank barigazy to point this link . And another big big thank to Bobo .
But I should thank it thousand times more still , forall than he makes and made
Very cool. More important is
Very cool. More important is that you learn how to create scripted helper (ei. manipulator). Maybe you can post the code (because this is en interesting and not common topic).
bga
Code
Code is the same as your link . I just made minor adjustement for the request by Mark pigott .
Read this thread
Read this thread http://forums.cgsociety.org/showthread.php?f=98&t=822103&highlight=simpl...
bga