About this site
ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
Comments
...
Tell me which material do you want to rename (Standard, Arch&Design, VRayMtl)?
bga
script to remame textures
I have searched scriptspot and I have not found any script that changes the name of the textures in max and that at the same time rename these in the hard disk in a massive way because often the 3d models contain textures and maps with names numbers and even Chinese letters , Russians that are a total mess, I hope you could create a script that can do this, rename textures in max and in the hdd and update automatically in the routes.
I hope it's understandable because I'm using the Google translator
.
Read this thread. The script is at the last post.
https://forums.autodesk.com/t5/3ds-max-forum/rename-texture-files-but-ke...
Tools and Scripts for Autodesk 3dsMax
Greetings miauu
Greetings miauu
I have dealt with Interactive Universal Renamer and the best free option
I can find is duber bitmap collector but it has not been updated, hopefully with your knowledge you could modify it and improve it in these points: when renaming the textures and maps are not duplicated, when opening it load automatically the textures without having to look for the route in the browser, be able to sort them alphabetically and the option of saving the new name in the same input folder automatically.
This is a very good idea.
This is a very good idea.
Just standard for them.
Just standard for them.
...
This supports all tree ;)
bga
-- Frame: -- selMats:
-- Frame:
-- selMats: #(wap_mapA_gate_nos_.xno0:Standard, wap_mapA_gate_nos_.xno1:Standard, wap_mapA_gate_nos_.xno2:Standard, wap_mapA_gate_nos_.xno3:Standard, wap_mapA_gate_nos_.xno4:Standard, wap_mapA_gate_nos_.xno5:Standard, wap_mapA_gate_nos_.xno6:Standard, wap_mapA_gate_nos_.xno7:Standard, wap_mapA_gate_nos_.xno8:Standard, wap_mapA_gate_nos_.xno9:Standard, wap_mapA_gate_nos_.xno10:Standard, wap_mapA_gate_nos_.xno11:Standard, wap_mapA_gate_nos_.xno12:Standard, wap_mapA_gate_nos_.xno13:Standard, wap_mapA_gate_nos_.xno14:Standard, wap_mapA_gate_nos_.xno15:Standard, wap_mapA_gate_nos_.xno16:Standard, wap_mapA_gate_nos_.xno17:Standard, wap_mapA_gate_nos_.xno18:Standard, wap_mapA_gate_nos_.xno19:Standard, ...)
-- objs: $selection
-- matClasses: #(Arch___Design__mi, Standardmaterial, undefined)
-- VRayMtl: undefined
-- Type error: getClassInstances requires MAXClass, got: undefined
Not sure what happened. I just selected all the meshes and tried executing it. Unless thats not the correct way to go about using this.
...
Yup. You not have installed VRAY.
bga
...
Try this then
bga