Rigging - Hand/Fingers controls
Ello everyone. I'm new to maxscript so for me it's really time consuming thing. Mayby some of u could help. Hole world would take advantage of it ;)
All controls of fingers looks pretty the same. So AttributHolder and lots of spinners and sliders for every finger.. and every bone in it. Lots of sliders makes that its time-consuming to operate poses of fingers. Some of u would say ;) thers a Poul's Nale PEN holder for saving poses. Yup ther is, but i like clear things and as animator I like to operate fingers every time. So there goes the IDEA.
Instead of building sliders and spinners for every bone I would like to make listBox with fingers written down (thomb, pinky, middle etc.). Bellow listbox there would be tree sliders and spinners: BEND, CURL, SPREAD. IT wolud work like: Select fingers, from LisBox and animate them using only those 3 sliders. Really simple thing. It would work like in CAT rigg system.
What I can't do to finish my idea. I'm having problems with initiating (I don't know what is called in proffesional coding name) some strings which would representing hierarchy of finger bones and combaining them to sliders or spinners, doesn't matter. Another problem is in Max and Minimum rotations for bones to disable any errors. So the sliders (bend, curl, spread) should have independent changing value to exactly rotations of fingers bones which whould have rotation limits ;)
Sorry for all mistakes Im not good in these language pices. If its not clear for u what I had written I could make some screen shoots and draw every thing if someone is intreasted in helping me ofcorse.
What I could offer in change of helping. I would make ofcorse script avaible for everyone and I could make video tutorial of rigging hand with all features (IK/FK switch, streatch, and much more) - the beast heand ever ;)