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layer= layermanager.getlayer 1--- define layer
layer.nodes &thenodes --- collect nodes in layer
objArr = #()--- collect nodes in layer with Uvwmap modifierfor o in thenodes where o.modifiers.count != 0 do(for m in o.modifiers where classof m == UVWmap do append objArr o
)
objArr --- print array
#($Editable_Mesh:Sphere001 @[-0.010178,-15.048767,0.000000])--- array with node uvwmap modifier
Comments
maybe this...layer=
maybe this...
kimarotta.com.br
3d Artist
I don't understanding...
I don't understand...
kimarotta.com.br
3d Artist
thank you , one more question
that code is very good
sorry my poor englsih