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Submitted by douglasfigueira on Fri, 2012-11-23 13:14
Hi everyone!
Is there any way to assign multiple textures to a single material slot in 3Ds Max? I am finding something similar to Maya's Triple Switch node, that is diffetent from Max's Multi/Sub-Object...
Comments
more info?
Maybe using Max's CompositeTextureMap?
But post more ifno about this Maya's Triple Switch.
my recent MAXScripts RSS (archive here)