Similar to Maya's Triple Switch in 3Ds Max?

Hi everyone!

Is there any way to assign multiple textures to a single material slot in 3Ds Max? I am finding something similar to Maya's Triple Switch node, that is diffetent from Max's Multi/Sub-Object...

Thank you, :)

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Anubis's picture

more info?

Maybe using Max's CompositeTextureMap?
But post more ifno about this Maya's Triple Switch.

my recent MAXScripts RSS (archive here)

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