Vertex to Joint Animation

Hey all,

I've got a fairly detailed cloth sim I'm trying to convert to bone animation for import into Unity.

I came across this pipeline done for Maya, and am curious if it might be possible to create a similar script/pipeline for Max.

Any help would be greatly appreciated, thanks!

Edit... I think I'm just going to tackle it manually at the moment, attachment constraining points to the cloth, then using those to drive a skinned snapshot.