Tagged 'Tutorials'

Maxscript 101 - Free Online Training

843 votes

 

The creator of Maxscript (John Wainwright) has made his previously commercial training DVD available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.

A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections & uploaded. Thanks!

Commercial Training Options

37 votes

If you would like to learn more about MAXScript, there are currently several affordable training options available to suit nearly any budget.

3DS Max - V Ray - VRayRenderID + Photoshop

-1 vote

In this tutorial, we will learn about the VRayRenderID render element, where you can create a separate file for the rendered image, and this file will contain a distinct matte color for each object in the scene. This is useful when doing a post-production in software like Photoshop, for example, because you can isolate every single object, and work on it separately.

3DS Max - V Ray - VrayCryptomatte - Render Element

0 votes

As you know, we can perform many postproduction operations inside the V-Ray Frame Buffer window, but what if we like to apply these adjustments on certain objects inside the Frame Buffer, and not on all the image.
VrayCryptomatter render elements will help us mask certain objects directly inside the VFB by picking with the mouse. Also, when we add the Vraycryptomatte in the Render Elements tab, we can decide what criteria we want to use for picking, we have options like: by individual objects, by material name, by layer, by node's user property.

Automated randomly generated number decals. Script + procedural material.

0 votes

This post details how I set up an automated decal numbering system. A random number is assigned to a dummy object that matches a name convention and any decal objects attached to that dummy assume the same ID. The ID can be used for material assignment purposes, in this case it is to drive a sprite sheet that renders that number to a material.

At a minimum the script should be a good jump point for automating parts of procedural artwork.

As used in this image:

3DS Max - RailClone - How To Distribute groups

0 votes

In this tutorial, we will learn how to distribute groups using RailClone.
I'm using RailClone 5.2.8, and this tip here will not work in the old versions like the 3 series.

3DS Max - V Ray 6 - Bring Back V Ray Quad Menu

0 votes

In V-Ray 6, the Chaos group decided to remove the V-Ray quad menu options, where you had many features. To find them, now you have to use the V-Ray menu on the main menu toolbar. But, if you like to have these options back again in your quad menu, this tutorial is for you.

Note: The solution that you'll find in the video I made 6 years ago, doesn't work anymore, I'm talking about this one: https://youtu.be/_TjxBNJaW_w

3DS Max Vray menus / quad menus disappeared fix

0 votes

In this video we will learn how to restore vray menus and quad menus that disappear sometimes. It's all done using the Maxscript Listener and one simple command that you type and run.

3DS Max - Quick Tip -Visually Switch Between Viewport

0 votes

In this tutorial, we will see how, when we're working on a single maximized viewport, we can quickly see the content of the other viewports, and switch to the one we want. This provides visual feedback, in case we forgot the name of the viewport we want to work in.

3DS Max - Quick Tip - Exclude Objects From Zoom Extents

0 votes

In this tutorial, we will learn how to exclude objects from the Zoom Extents operation

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