Tagged 'Tutorials'

Maxscript 101 - Free Online Training

843 votes

 

The creator of Maxscript (John Wainwright) has made his previously commercial training DVD available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.

A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections & uploaded. Thanks!

Commercial Training Options

37 votes

If you would like to learn more about MAXScript, there are currently several affordable training options available to suit nearly any budget.

3DS Max - Tip - Attach Geometry With ProBoolean

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In this tutorial, we will learn about an alternative way to attach geometries, that will help us to keep things parametric.

3DS Max - V-Ray - MultiMatteElement Render Element

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In this video, we will learn about a powerful render element, used for masking, called MultiMatteElement. This render element has an advantage over other masking tools, and that is its ability to include the Antialiasing part. We will learn how to set it up, how to use it in Photoshop, and its various parameters.

3DS Max - Hidden Feature - QClone - Clone By View

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In this 3DS Max tutorial, we will learn about a nice hidden feature called QClone, that will allow us to clone objects based on their bounding box and the viewport's axis we are perpendicular to.

3DS Max - Hidden Feature - QClone - Clone By View

0 votes

In this 3DS Max tutorial, we will learn about a nice hidden feature called QClone, that will allow us to clone objects based on their bounding box and the viewport's axis we are perpendicular to.

3DS Max - Curve Editor Blank - Fixed

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In this quick tip 3DS Max tutorial, we will see how to fix the blank Curve Editor when we try to open it after selecting an object.

3DS Max - ShapeBoolean - Part 2

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In this second part of the ShapeBoolean series, we'll take a look at 3 other methods for combining shapes: Sym.Diif, Merge, and Attach.

3DS Max - ShapeBoolean - Part 1

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In this series we will learn about the powerful 2D tool called ShapeBoolean, where you can combine multiple shapes, closed or opened, to form a resulting shape using various methods. In this first part, we will learn 3 different methods: Union, Subtract, and Intersect. Also, we will see the importance of the order we choose the combined shapes, plus the nice feature of adding Fillet or Chamfer to those combined shapes.

3DS Max -Tip - Quickly Reposition The Pivot Location

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In this quick 3DS Max tutorial, we will see how to relocate the pivot point to some specific locations using the Transform Toolbox.

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