Tagged 'Tutorials'

Maxscript 101 - Free Online Training

840 votes

 

The creator of Maxscript (John Wainwright) has made his previously commercial training DVD available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.

A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections & uploaded. Thanks!

Commercial Training Options

37 votes

If you would like to learn more about MAXScript, there are currently several affordable training options available to suit nearly any budget.

3DS Max - Tip - Match Tangency Of 2D Splines

0 votes

In this video, we will learn how to match the tangency of 2D splines on their endpoints so that they can flow smoothly.

Lesson 11-3DS Max-Total Beginners-2D Shapes Intro-part 5 - Mirror - Add Vertices

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In this video, we will learn how to mirror a sub-object element in a spline shape and how to determine a custom axis for the mirror operation. In the second part, we will see how we can add new vertices to an existing spline.

Lesson 10-3DS Max-Total Beginners-2D Shapes Intro-part 4- Booleans - Outline

0 votes

In this video, we will learn about 2 new features related to 2D shapes,
Boolean and Outline.

Lesson 9-3DS Max-Total Beginners-2D Shapes Intro-part 3-Chamfer Fillet Trim Extend

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In this 3rd part of the 2D intro, we will learn about 4 new features related to the Spline objects: Chamfer, Fillet, Trim and Extend.

Automated randomly generated number decals. Script + procedural material.

0 votes

This post details how I set up an automated decal numbering system. A random number is assigned to a dummy object that matches a name convention and any decal objects attached to that dummy assume the same ID. The ID can be used for material assignment purposes, in this case it is to drive a sprite sheet that renders that number to a material.

At a minimum the script should be a good jump point for automating parts of procedural artwork.

As used in this image:

Lesson 8-3DS Max Total Beginners-2D Shapes-Intro part 2-Types Of Vertices

0 votes

In this 2nd part of the Intro to 2D Shapes, we will learn about the 4 types of vertices, what they mean, how we can convert one to another, and at the end, we will learn how to copy/paste the tangency handle (orientation and size) from one vertex to another.

Lesson 7 - 3DS Max - Total Beginners - 2D Shapes Intro - part 1

0 votes

In this 8th video of the total beginners series, we will start learning about 2D shapes. We will learn about the sub-object levels that the 2D shapes are made of. Also, we will learn about two features to manipulate the 2D shapes: Break and Weld. In addition, we will see what it means to have an Opened or Closed 2D shapes, and why it's important to learn that.

3DS Max - Using CTRL While Creating Some Objects

0 votes

In this video, we will learn how we can control the creation of some
objects using the CTRL key on the keyboard.

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