Hello . I'm trying to rotate one object relative to another. But it's not like it doesn't work so that when the slider changes, it's smooth.
In 1 case, I managed to make it rotate, but there it constantly adds value when the slider changes.
In 2 cases, I managed to make a smooth rotation, but for some reason it rotates relative to 0 coordinates.
Help solve the problem.
try (destroydialog Transformer) catch()
rollout Transformer "Transformer" width:200
(
local nodeRoot
local originTM = #()
local nodeArray = #()
group "Position: "
(