Tagged 'Tools'

FreeSceneBitmaps

14 votes

A Macroscript that just executes the FreeSceneBitmaps() function in MAXScript. Very useful for freeing up memory after a render.

PropMan

7 votes

Modify/Copy/Instance the properties of selections of objects all at once.

pNURBS

4 votes

Utility to work with meshsmooth efficiently (obsolete).

BoxSkeleton

5 votes

Creates a set of boxes and attaches them to the bones of a biped.

Toggle Maps

5 votes

3

Clay Magic

7 votes

Helps with plugin Clay Studio when you have a lot of different meshes in your scene.

Finalizer

2 votes

Automates the process of making low - medium and high res versions of models. Works well with Model Turns script because you can match the optimization level to the low - medium - and high res cameras it provides.

Renamer

6 votes

Renames all or a selection of objects by prepending or replacing the objects with a user defined string and an incremental number.

ExpressionSetRanges and IK_SetEndTimes

5 votes

These scripts were developed back in September - I just forgot to put them on the list. Both set the respective controllers' ranges to fit the current animation range. You can use them whenever you add frames to the end of an animation and want those contr

Save Perspective

4 votes

Save the current Perspective Viewport's position and rotation to a list of presets. Presets are saved with the MAX file and are ready to use next time you load the scene. Support for SPV file import and export between scenes - merge viewport presets. Auto

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