Tagged 'autodesk'

3DS Max - Quick Tip -Visually Switch Between Viewport

0 votes

In this tutorial, we will see how, when we're working on a single maximized viewport, we can quickly see the content of the other viewports, and switch to the one we want. This provides visual feedback, in case we forgot the name of the viewport we want to work in.

3DS Max - RailClone - How To Distribute groups

0 votes

In this tutorial, we will learn how to distribute groups using RailClone.
I'm using RailClone 5.2.8, and this tip here will not work in the old versions like the 3 series.

3DS Max - Relation Between Modifier Stack And Transforms

0 votes

This tutorial will give you a basic understanding of the under-the-hood relation between the modifier stack and the transform engine inside 3DS Max. This will help you understand some of the issues that may occur, that look weird.

3DS Max - Set The Size Of A Mesh

0 votes

This tutorial will show you how to control the width, height, and length of objects that are not parametric, which means you don't have access to the spinners that determine these parameters. You'll also learn some additional tips on how to quickly play with values inside spinners and how to quickly change the pivot location.

3DS Max - ShapeBoolean - Part 1

0 votes

In this series we will learn about the powerful 2D tool called ShapeBoolean, where you can combine multiple shapes, closed or opened, to form a resulting shape using various methods. In this first part, we will learn 3 different methods: Union, Subtract, and Intersect. Also, we will see the importance of the order we choose the combined shapes, plus the nice feature of adding Fillet or Chamfer to those combined shapes.

3DS Max - ShapeBoolean - Part 2

0 votes

In this second part of the ShapeBoolean series, we'll take a look at 3 other methods for combining shapes: Sym.Diif, Merge, and Attach.

3DS Max - Simple Chair Modeling

0 votes

In this tutorial, we'll model a simple chair, as requested by a viewer, we'll see one approach to model chairs like this. We'll also learn how to assign different material IDs to the polygons, allowing us to create a Multi/Sub-Object material with three distinct materials for the chair(without configuring the materials' properties, just colors). Additionally, as always, I'll include useful tips and information.

3DS Max - Tip - Capture / Restore Objects Transform

0 votes

In this 3DS Max tutorial, we will see how we save and restore the position and rotation of the objects, so that, later on, we can restore them back to their original state. Also, we will take a look at specific scenarios where this technique might have undesirable results.

3DS Max - Tip - Ctrl + Right-Click vs Right-Click Spinners

0 votes

3DS Max - Trick - Lock Selection To Rectangle Mode

0 votes

In this new video, I will show you the way to lock the Selection mode to the rectangular one.

Syndicate content