Tagged 'autodesk'

3DS Max - Compound Objects - Loft - Part 2

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In this part 2 of the Loft tutorial, we will check more possibilities with this powerful tool, and we will learn about the Scale graph that you can find in the Deformations rollout.

3DS Max -Tip - Quickly Reposition The Pivot Location

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In this quick 3DS Max tutorial, we will see how to relocate the pivot point to some specific locations using the Transform Toolbox.

3DS Max - Tip - Ctrl + Right-Click vs Right-Click Spinners

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3DS Max extract 2D sections from 3D objects

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Here we learn how to use the section tool found in the Shapes category to create 2D sections out of 3D objects and export them to other programs like Autocad.

3DS Max - Compound Objects - Loft - Part 3

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In this video, we will continue with the Loft series, we will see some additional features in the Scale feature, plus we will learn about another feature called Twist.

3DS Max - ShapeBoolean - Part 1

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In this series we will learn about the powerful 2D tool called ShapeBoolean, where you can combine multiple shapes, closed or opened, to form a resulting shape using various methods. In this first part, we will learn 3 different methods: Union, Subtract, and Intersect. Also, we will see the importance of the order we choose the combined shapes, plus the nice feature of adding Fillet or Chamfer to those combined shapes.

Lesson 21-3DS Max-Total Beginners-Multi SubObject Material And Multi UVWMaps

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In this tutorial, for total beginners, we will learn how to apply multiple materials to the same object, and starting from minute: 3:47 We will add a texture map for each of those materials, then, we will learn how to apply multiple UVW Maps modifiers to the object and have each one of them control a specific texture from those sub-materials.

3DS Max - V-Ray - VraySwitchMtl Explained

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In this tutorial, we will take a look at a powerful and useful V-Ray material called Vray Switch Material (VraySwitchMtl). We will see two ways on how to use it, a simple straightforward way, and a more advanced way.

3DS Max - ShapeBoolean - Part 2

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In this second part of the ShapeBoolean series, we'll take a look at 3 other methods for combining shapes: Sym.Diif, Merge, and Attach.

Lesson 21-3DS Max-Total Beginners-Multi SubObject Material And Multi UVWMaps

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In this tutorial, for total beginners, we will learn how to apply multiple materials to the same object, and starting from minute: 3:47 We will add a texture map for each of those materials, then, we will learn how to apply multiple UVW Maps modifiers to the object and have each one of them control a specific texture from those sub-materials.