Tagged 'UI'

Tab bar for max

10 votes

Brings the good ol' tab bar back to max 6 or 7 or 8.

UI_Render_Quick_with_Hold.ms

6 votes

Use this script to do a hold then execute a quick render

UI_Toggle_Xray_Frozen_Objects.ms

5 votes

Use this script to toggle see through for frozen objects on and off.

UI_Transform_TransformCenter.ms

2 votes

This script will set the transform center to Transform

UI_ZoomSelected_To_Back_View_ZoomOut2x.ms

4 votes

Use this script to switch to the Back view then zoom to the selected objects. Then zoom out 2x

UI_ZoomSelected_To_Front_View_ZoomOut2x.ms

3 votes

Use this script to switch to the Front view then zoom to the selected objects. Then zoom out 2x

UI_ZoomSelected_To_Right_View_ZoomOut2x.ms

5 votes

Use this script to switch to the Right view then zoom to the selected objects. Then zoom out 2x

UI_Render_Scene_with_Hold.ms

2 votes

Use this script to do a hold then execute a scene render

UI_Transform_Cycle.ms

3 votes

This script will cycle through Move Roate and Scale

UI_UnHide_All_or_SubObjectAll.ms

4 votes

This script combines the unhide an unhide poly/mesh command into one hotkey.If an editable poly or editable mesh is selected and it is in subobject mode then it will unhide all the hidden poly/mesh components.Otherwise the script will unhide all the hidde

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