Tagged 'UI'

Biped Helper

2 votes

A companion interface for use alongside Biped. PDF guide below and accessible in the About rollout.

Features include:
- Supports multiple Bipeds in the same scene (picked via a dropdown list)
- Limited selection
- Hiding/Unhiding Biped
- Trajectory toggling
- Key all, key selected, delete all keys, and delete frame keys
- Setting TCB continuity values on a selection at the current slider time, or over the full time range (if keys exist)
- Adding or modifying limb Body/Object spaces (set Free or Planted keys)
- Toggle limb spaces


3 votes

Hi, Do you like to customize 3dsmax UI colors? So if yes you'll like this script. :)

Morph UI Creator

7 votes

A maxscript to Auto create morph UI.
Multiple UI types : 4, 3 and 2 morphs linker.

Mouse Select

31 votes

This script throws up a menu of the objects under the cursor for selection - similar to right-clicking Photoshop's move tool to select a layer.

-Select a single object by picking from the menu.
-Select multiple objects by holding down the control key while picking.
-Use 'All -' with or without the control key - to add/remove all listed objects from the selection.

Close Infocenter in 3dsmax

13 votes

no infocenter

If you don't use Infocenter there is a way how to close it. Just download this script and put it to your ..\Scripts\Startup\ folder. (usually c:\Program Files\Autodesk\3ds Max 2012\Scripts\Startup\). Enjoy!

JB Morph ui

3 votes


A maxscript to Auto create ONLY morph UI.

  • 5 UI types
  • Custom Name
  • Change color
  • Change size
  • Easy controler and base selection
  • Auto Set skin pose

Note: Beta version

Morphica Tool

3 votes

Here s my first contribution script , it is pretty similar to many existing scripts over here used in connecting morphs to UI ,but it deserves a trial , it is weel production proven for 2 yrs so far .
i ve made a video demoing its usage here :https://vimeo.com/63446923

BG Switcher

153 votes

"View and Zoom Extents Selected" macro buttons

0 votes

Simple macro buttons to set active view and run "Zoom Extents Selected" command. (If no object selected, "Zoom Extents" instead.) So you don't lose track of objects while switching views.




Go to next/previous frame/key

12 votes

is a collection of
four very simple scripts that allow you to set individual hotkeys to go
to the next and previous frames in your timeline and the next and
previous keyframes of your selected object. Basically I made
these because when it comes to navigating frames forward and
by hotkey, I prefer maya's way of doing it as opposed to max's toggle

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