Tagged '3dsmax tutorials'

3DS Max extract 2D sections from 3D objects

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Here we learn how to use the section tool found in the Shapes category to create 2D sections out of 3D objects and export them to other programs like Autocad.

Lesson 4 - 3DS Max - Total Beginners - Explaining Editable Poly - Making A Simple Drawer

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In this 5th video, we'll learn about Editable Poly object, its sub-objects elements, explaining some of their main tools, what they do and how they work. After, we create our first 3D model, which is a simple drawer with shelves and 4 legs. During the video, you will hear many additional, and useful tips that will make your workflow easier.

3DS Max - RailClone - How To Distribute groups

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In this tutorial, we will learn how to distribute groups using RailClone.
I'm using RailClone 5.2.8, and this tip here will not work in the old versions like the 3 series.

3DS Max Slider Manipulator Control Multiple Parameters In Multiple Objects. Plus The Fake Watermark!

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In this video, we learn how to use the Slider helper to control multiple parameters in multiple objects at once. Plus, in the final part of this tutorial, at minute 25:03, we will see how some users used this tool to create a fake watermark.

3DS Max - V Ray - VrayCryptomatte - Render Element

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As you know, we can perform many postproduction operations inside the V-Ray Frame Buffer window, but what if we like to apply these adjustments on certain objects inside the Frame Buffer, and not on all the image.
VrayCryptomatter render elements will help us mask certain objects directly inside the VFB by picking with the mouse. Also, when we add the Vraycryptomatte in the Render Elements tab, we can decide what criteria we want to use for picking, we have options like: by individual objects, by material name, by layer, by node's user property.

3DS Max - Bad Result With The Bridge Tool - Fix

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In this tutorial, we will deal with the unwanted results of the Bridge command that can occur sometimes.

3DS Max Copy With Reference Point Like In AutoCad

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In this tutorial, we'll learn how to copy objects using reference points on
other objects, so that the copies will respect the same distance and orientation. If you're an AutoCAD user you already know how to do this operation in AutoCad.

3DS Max - ShapeBoolean - Part 1

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In this series we will learn about the powerful 2D tool called ShapeBoolean, where you can combine multiple shapes, closed or opened, to form a resulting shape using various methods. In this first part, we will learn 3 different methods: Union, Subtract, and Intersect. Also, we will see the importance of the order we choose the combined shapes, plus the nice feature of adding Fillet or Chamfer to those combined shapes.

3DS Max - Remove Materials Utility Has No Undo - Fixed With Maxscript

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In this tutorial, we will learn how we can replace the Remove Material utility with our own tool using a single line Maxscript, and we will learn how to convert this line of code to a regular tool by creating a button for it and place it on our toolbar. The reason for this is that the built-in tool is missing the Undo operation.

3DS Max - ShapeBoolean - Part 2

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In this second part of the ShapeBoolean series, we'll take a look at 3 other methods for combining shapes: Sym.Diif, Merge, and Attach.