Tagged 'learn 3ds max'

3DS Max - V-Ray - VraySwitchMtl Explained

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In this tutorial, we will take a look at a powerful and useful V-Ray material called Vray Switch Material (VraySwitchMtl). We will see two ways on how to use it, a simple straightforward way, and a more advanced way.

3DS Max 2023 - Rotate And Scale Using Working Pivot

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In a previous tutorial: https://youtu.be/ZDW0SOLPtrk I've done 3 years ago,
I explained a technique to Rotate And Scale an object using Snap, where the snapping point can be on the object itself or on another object. In Max 2023 that technique doesn't work anymore. This tutorial will show you another way to do that, using the working pivot.

3DS Max - Compound Objects - Loft - Part 3

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In this video, we will continue with the Loft series, we will see some additional features in the Scale feature, plus we will learn about another feature called Twist.

3DS Max - Relation Between Modifier Stack And Transforms

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This tutorial will give you a basic understanding of the under-the-hood relation between the modifier stack and the transform engine inside 3DS Max. This will help you understand some of the issues that may occur, that look weird.

3DS Max - Convert A Procedural Map Into A Regular Texture

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In this tutorial, we will learn how to convert a procedural map into a regular texture map. This is useful when you try to export your model to another software, since those procedural maps belong to Max, and they are generated using an algorithm.

3DS Max - Invisible Sections Problem With Loft - Explained

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In this tutorial, we will look at the issue of invisible cross sections inside the Loft tool. This happens when you choose Editable Splines or shapes with Edit Spline modifier as a cross-section. I will explain why they happen, and what can we do in that scenario.

Lesson 14 - 3DS Max - Total Beginners - Intro To TurboSmooth - Part 2

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In this second part of the TurboSmooth modifier's series, we will learn how to use the Smoothing groups option to constrain the smoothing in a certain direction. Also, how can add a second TurboSmooth after that to create a kind of fillet between the polygons.

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