# Tagged 'learn 3ds max'

## In this tutorial, we will learn how to add vertices where splines intersect.

In this tutorial, we will learn how to add vertices where splines intersect.

## 3DS Max Numerical Expression Evaluator

1 vote

Whenever you have a numeric field in 3DS Max, you can use a nice little feature called Numerical Expression Evaluator. Just click inside that field and press CTRL+N to open Numerical Expression Evaluator Dialog.

## 3DS Max - Trick - Creative Way To Align

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In this video, we will learn how to align objects in a specific direction on another object using a helper object.

## 3DS Max Rotate And Scale Using Snap

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In this video, we will learn how to use Snap to Rotate and Scale objects,
Using any point in the scene.

## Lesson 4 - 3DS Max - Total Beginners - Explaining Editable Poly - Making A Simple Drawer

1 vote

In this 5th video, we'll learn about Editable Poly object, its sub-objects elements, explaining some of their main tools, what they do and how they work. After, we create our first 3D model, which is a simple drawer with shelves and 4 legs. During the video, you will hear many additional, and useful tips that will make your workflow easier.

## 3DS Max - Bad Result With The Bridge Tool - Fix

1 vote

In this tutorial, we will deal with the unwanted results of the Bridge command that can occur sometimes.

## 3DS Max Copy With Reference Point Like In AutoCad

1 vote

In this tutorial, we'll learn how to copy objects using reference points on
other objects, so that the copies will respect the same distance and orientation. If you're an AutoCAD user you already know how to do this operation in AutoCad.

## 3DS Max - Unsupported Bitmap File Image - Error message - Fixed

1 vote

In this video, we will deal with the error message "Unsupported Bitmap Image File" when trying to use a .bmp file format inside 3DS Max.

## 3DS Max - Tip - Propagate Materials To Instances

1 vote

In this tutorial, we will see how to apply the same material to a collection of instances without the need to select them all in the scene.