Tagged 'learn 3ds max'

3DS Max - V-Ray - VraySwitchMtl Explained

0 votes

In this tutorial, we will take a look at a powerful and useful V-Ray material called Vray Switch Material (VraySwitchMtl). We will see two ways on how to use it, a simple straightforward way, and a more advanced way.

3DS Max - Compound Objects - Loft - Part 3

0 votes

In this video, we will continue with the Loft series, we will see some additional features in the Scale feature, plus we will learn about another feature called Twist.

3DS Max - Compound Objects - Loft - Part 2

0 votes

In this part 2 of the Loft tutorial, we will check more possibilities with this powerful tool, and we will learn about the Scale graph that you can find in the Deformations rollout.

3DS Max - Invisible Sections Problem With Loft - Explained

0 votes

In this tutorial, we will look at the issue of invisible cross sections inside the Loft tool. This happens when you choose Editable Splines or shapes with Edit Spline modifier as a cross-section. I will explain why they happen, and what can we do in that scenario.

3DS Max - Unable To Drag and Drop Textures

0 votes

In this 3DS Max troubleshooting tutorial, we will deal with the problem of being unable to drag n drop textures from the desktop to an object or sub-object selection in the viewport.

3DS Max - Edit Poly - Different Usage For Animate

0 votes

In this tutorial, we will see how we can use the Animate feature in the Edit Poly modifier so that we can, after adding another modifier on top of it, go back and change some of the values of the parameters, like for example, Bevel, Extrude, Inset, etc,...

3DS Max - Group Clone Instance Controller

0 votes

In this video, we will see how, when cloning a Group, we can instance the transforms of objects inside the groups. Also, starting from minute 2:08, we will see how we can make the transforms unique again, to avoid issues when, for example, trying to detach an object from a group while its transforms are instanced.

Lesson 14 - 3DS Max - Total Beginners - Intro To TurboSmooth - Part 2

0 votes

In this second part of the TurboSmooth modifier's series, we will learn how to use the Smoothing groups option to constrain the smoothing in a certain direction. Also, how can add a second TurboSmooth after that to create a kind of fillet between the polygons.

3DS Max - Tip - Propagate Materials To Instances

1 vote

In this tutorial, we will see how to apply the same material to a collection of instances without the need to select them all in the scene.

Lesson 12 - 3DS Max - Total Beginners - 2D Shapes - Part 6 - Cross Section

0 votes

In this video, we will learn about this nice feature inside the 2D shapes called Cross Section, where you can create a cross-section between existing splines sub-object levels. Also, we will see how we can create a surface from these cross-sections by adding a Surface modifier and explaining some of its parameters

Syndicate content