Tagged 'autodesk 3ds max'

3DS Max - Remove Materials Utility Has No Undo - Fixed With Maxscript

1 vote

In this tutorial, we will learn how we can replace the Remove Material utility with our own tool using a single line Maxscript, and we will learn how to convert this line of code to a regular tool by creating a button for it and place it on our toolbar. The reason for this is that the built-in tool is missing the Undo operation.

3DS Max - Scene States - Multiple Rendering Scenarios In One Scene

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In this video, you will learn how to create different scene states for different rendering scenarios without having to save multiple Max files. After creating those states you can toggle between them in one click.

3DS Max - Tip - Match Tangency Of 2D Splines

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In this video, we will learn how to match the tangency of 2D splines on their endpoints so that they can flow smoothly.

3DS Max - Tip - Symmetry Mirror - Rotation Transform Lost

2 votes

This tutorial will deal with the issue of losing the Rotation transforms done on the Mirror gizmo of the Symmetry modifier.

3DS Max - Trick - Creative Way To Align

1 vote

In this video, we will learn how to align objects in a specific direction on another object using a helper object.

3DS Max - Unable To Drag and Drop Textures

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In this 3DS Max troubleshooting tutorial, we will deal with the problem of being unable to drag n drop textures from the desktop to an object or sub-object selection in the viewport.

3DS Max - Unsupported Bitmap File Image - Error message - Fixed

1 vote

In this video, we will deal with the error message "Unsupported Bitmap Image File" when trying to use a .bmp file format inside 3DS Max.

3DS Max - Using CTRL While Creating Some Objects

1 vote

In this video, we will learn how we can control the creation of some
objects using the CTRL key on the keyboard.

3DS Max - V Ray - VrayCryptomatte - Render Element

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As you know, we can perform many postproduction operations inside the V-Ray Frame Buffer window, but what if we like to apply these adjustments on certain objects inside the Frame Buffer, and not on all the image.
VrayCryptomatter render elements will help us mask certain objects directly inside the VFB by picking with the mouse. Also, when we add the Vraycryptomatte in the Render Elements tab, we can decide what criteria we want to use for picking, we have options like: by individual objects, by material name, by layer, by node's user property.

3DS Max - Vray Frame Buffer - Real Zoom explained

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In this tutorial, we will look at the difference between the regular zoom inside the Vray Frame Buffer, and the Real zoom. The benefit of using Real zoom is that it acts as if you're getting closer to the actual geometries in your scene and rendering them, also, in this mode you can check out other parts of your scene, not included in your actual rendering limits, without the need to mess up your camera location, or, if you're in a perspective viewport, messing up your viewpoint.

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