Tagged 'autodesk 3dsmax'

3DS Max - Tip - Attach Geometry With ProBoolean

0 votes

In this tutorial, we will learn about an alternative way to attach geometries, that will help us to keep things parametric.

3DS Max - Tip - Capture / Restore Objects Transform

0 votes

In this 3DS Max tutorial, we will see how we save and restore the position and rotation of the objects, so that, later on, we can restore them back to their original state. Also, we will take a look at specific scenarios where this technique might have undesirable results.

3DS Max - Tip - Ctrl + Right-Click vs Right-Click Spinners

0 votes

3DS Max - V Ray - VRayRenderID + Photoshop

0 votes

In this tutorial, we will learn about the VRayRenderID render element, where you can create a separate file for the rendered image, and this file will contain a distinct matte color for each object in the scene. This is useful when doing a post-production in software like Photoshop, for example, because you can isolate every single object, and work on it separately.

3DS Max - V Ray 6 - Bring Back V Ray Quad Menu

0 votes

In V-Ray 6, the Chaos group decided to remove the V-Ray quad menu options, where you had many features. To find them, now you have to use the V-Ray menu on the main menu toolbar. But, if you like to have these options back again in your quad menu, this tutorial is for you.

Note: The solution that you'll find in the video I made 6 years ago, doesn't work anymore, I'm talking about this one: https://youtu.be/_TjxBNJaW_w

3DS Max - V-Ray - MultiMatteElement Render Element

0 votes

In this video, we will learn about a powerful render element, used for masking, called MultiMatteElement. This render element has an advantage over other masking tools, and that is its ability to include the Antialiasing part. We will learn how to set it up, how to use it in Photoshop, and its various parameters.

3DS Max 2023 And Newer - Snap Working Pivot

0 votes

Sometimes you need your transform gizmo to be oriented in a certain way, other than the typical orientations, to perform operations like Move, Rotate, and Scale. Starting from Max 2023 we have this nice tool called Snap Working Pivot Tool, that allows us to do that, and it comes with multiple options to help us create and manipulate the working pivot point. Also, in addition to that, it gives us the ability to extract a construction plane out of the created working pivot. This tool is useful in many areas, like transforming objects, rigging, animations, Smart Extrude, etc,...

3DS Max Easy Modeling - Simple Chair - Part 1

0 votes

This is a two-part tutorial on how to model a simple chair. You will learn multiple tools and techniques regarding polygon modeling. In this first part, we will model the upper part.

3DS Max [BUG] - V Ray Sun Created Randomly In The Scene

0 votes

In this video, I will recreate the issue/bug in 3DS Max, that will cause a V-Ray Sun to appear in your scene randomly, explain why this is happening, and then explain how to deal with it.

Note: At minute 3:00 I wanted to say: "...And this file has a V-Ray Sky..." not V-Ray Sun, and just after it at minute 3:06 I wanted to say: "...there is a V-Ray Sun in the scene..." anyway, it's fixed in the video caption if you turn it On.

Lesson 17 - 3DS Max - Total Beginners - Lathe Modifier

0 votes

In this lesson for 3DS Max total beginners series, we'll learn about the Lathe modifier, we will learn how to use it properly, plus all its parameters, also we will see how to set up a background image to use for drawing the outline needed to model the geometry. We will learn how to draw the outline, fillet the corners, outline the segments,... At minute 15:17 we will learn the concept of Implicit geometry vs Explicit geometry.

Syndicate content