Tagged 'autodesk 3dsmax'

3DS Max - ShapeBoolean - Part 2

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In this second part of the ShapeBoolean series, we'll take a look at 3 other methods for combining shapes: Sym.Diif, Merge, and Attach.

3DS Max - ShapeBoolean - Part 1

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In this series we will learn about the powerful 2D tool called ShapeBoolean, where you can combine multiple shapes, closed or opened, to form a resulting shape using various methods. In this first part, we will learn 3 different methods: Union, Subtract, and Intersect. Also, we will see the importance of the order we choose the combined shapes, plus the nice feature of adding Fillet or Chamfer to those combined shapes.

3DS Max - V Ray - VRayRenderID + Photoshop

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In this tutorial, we will learn about the VRayRenderID render element, where you can create a separate file for the rendered image, and this file will contain a distinct matte color for each object in the scene. This is useful when doing a post-production in software like Photoshop, for example, because you can isolate every single object, and work on it separately.

3DS Max - RailClone - How To Distribute groups

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In this tutorial, we will learn how to distribute groups using RailClone.
I'm using RailClone 5.2.8, and this tip here will not work in the old versions like the 3 series.

3DS Max - V Ray 6 - Bring Back V Ray Quad Menu

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In V-Ray 6, the Chaos group decided to remove the V-Ray quad menu options, where you had many features. To find them, now you have to use the V-Ray menu on the main menu toolbar. But, if you like to have these options back again in your quad menu, this tutorial is for you.

Note: The solution that you'll find in the video I made 6 years ago, doesn't work anymore, I'm talking about this one: https://youtu.be/_TjxBNJaW_w

3DS Max - Quick Tip - Exclude Objects From Zoom Extents

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In this tutorial, we will learn how to exclude objects from the Zoom Extents operation

3DS Max - Tip - Capture / Restore Objects Transform

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In this 3DS Max tutorial, we will see how we save and restore the position and rotation of the objects, so that, later on, we can restore them back to their original state. Also, we will take a look at specific scenarios where this technique might have undesirable results.

3DS Max - Animation - Rotate A Texture Using A Dummy And Wire Parameters

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In this 3DS Max tutorial, we will see how we can control the rotation of a texture using a Dummy helper and the powerful tool called Wire Parameters.

3DS Max - Compound Objects - ShapeMerge

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In this tutorial, we will learn about a new Compound Object called ShapeMerge. This object will help you to imprint/Stamp a 2D shape onto a surface, also to cut out the 2D shape from that surface, also, you can invert the cutout operation. This is a useful tool if you like to create a road on a land/landscape or cut out a text, or any other closed shape pattern from a surface.

3DS Max - Hold Fetch - Create a Restore Point

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In this tutorial, we will learn how to create a restore point of your scene that you can go back to, in case a crash happened, or if the Undo/Redo records are deleted.

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