Tagged 'autodesk 3dsmax'

Lesson 20 - 3DS Max - Total Beginners - Displace Modifier - Part 2

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In this second video related to the Displace modifier, we will see how we can use a Bitmap or a Procedural map to control the strength of the pulling forces coming out from the Gizmo. We will also see how we can add multiple Displace modifiers to create a more complex result. Finally, we will learn how to use a UVW Map (optional) to control the mapping of the texture used by the Displace modifier.

Lesson 19 - 3DS Max - Total Beginners - Displace Modifier - Part 1

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This is a two-part tutorial, where we learn about a powerful modifier called Displace. This modifier creates a magnetic force that pulls the vertices, allowing us to achieve interesting topologies. We can use the Giamo only to drive the pulling force as we will see in this 1rst part, or we can map a bitmap, or a procedural map onto the Gizom to control the strength of each pulling force coming out from this Gizom. Throughout these two videos, we will learn about the main parameters of this modifier.

3DS Max - Easy Modeling - Carved Sphere

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In this tutorial, we will learn how to create this carved sphere, and learn about some spline operations, like attaching, trimming, welding, etc,... We will also learn about the Lathe modifier, and Chamfer modifier, where will see how to fix some issues when using those modifiers by modifying some of their parameters. Plus some other stuff, so keep watching it until the end.

3DS Max [BUG] - V Ray Sun Created Randomly In The Scene

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In this video, I will recreate the issue/bug in 3DS Max, that will cause a V-Ray Sun to appear in your scene randomly, explain why this is happening, and then explain how to deal with it.

Note: At minute 3:00 I wanted to say: "...And this file has a V-Ray Sky..." not V-Ray Sun, and just after it at minute 3:06 I wanted to say: "...there is a V-Ray Sun in the scene..." anyway, it's fixed in the video caption if you turn it On.

Lesson 18 - 3DS Max - Total Beginners - Lathe Modifier 2

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This is another example of using the Lathe modifier in the Total Beginners series, you can watch the first part for a deeper explanation.
Here we will create a bottle of water with a geometry representing a label(without a texture).
In addition to what we've learned in the first video, at minute 7:05, we will see how we can add an Edit Poly modifier, and subdivide polygons to create the label part.

Lesson 17 - 3DS Max - Total Beginners - Lathe Modifier

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In this lesson for 3DS Max total beginners series, we'll learn about the Lathe modifier, we will learn how to use it properly, plus all its parameters, also we will see how to set up a background image to use for drawing the outline needed to model the geometry. We will learn how to draw the outline, fillet the corners, outline the segments,... At minute 15:17 we will learn the concept of Implicit geometry vs Explicit geometry.

3DS Max - Tip - Attach Geometry With ProBoolean

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In this tutorial, we will learn about an alternative way to attach geometries, that will help us to keep things parametric.

3DS Max - V-Ray - MultiMatteElement Render Element

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In this video, we will learn about a powerful render element, used for masking, called MultiMatteElement. This render element has an advantage over other masking tools, and that is its ability to include the Antialiasing part. We will learn how to set it up, how to use it in Photoshop, and its various parameters.

3DS Max - Hidden Feature - QClone - Clone By View

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In this 3DS Max tutorial, we will learn about a nice hidden feature called QClone, that will allow us to clone objects based on their bounding box and the viewport's axis we are perpendicular to.

3DS Max - Hidden Feature - QClone - Clone By View

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In this 3DS Max tutorial, we will learn about a nice hidden feature called QClone, that will allow us to clone objects based on their bounding box and the viewport's axis we are perpendicular to.

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