Tagged 'autodesk 3dsmax'

3DS Max - Hold Fetch - Create a Restore Point

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In this tutorial, we will learn how to create a restore point of your scene that you can go back to, in case a crash happened, or if the Undo/Redo records are deleted.

3DS Max - Convert A Procedural Map Into A Regular Texture

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In this tutorial, we will learn how to convert a procedural map into a regular texture map. This is useful when you try to export your model to another software, since those procedural maps belong to Max, and they are generated using an algorithm.

3DS Max - 3 Snap Modes Explained

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In this tutorial we will learn about the 3 modes of Snap that you find inside 3DS Max: 3D, 2.5D and the 2D mode.

3DS Max - Black faces when importing

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This video deals with the problem of black faces when importing from Sketchup, or from other formats.

Lesson 4 - 3DS Max - Total Beginners - Explaining Editable Poly - Making A Simple Drawer

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In this 5th video, we'll learn about Editable Poly object, its sub-objects elements, explaining some of their main tools, what they do and how they work. After, we create our first 3D model, which is a simple drawer with shelves and 4 legs. During the video, you will hear many additional, and useful tips that will make your workflow easier.

3DS Max - Easy Modeling - FreeForm Geometry

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In this video, we will learn a quick and flexible technique for modeling freeform shapes. We will use a Surface modifier, Shell modifier, and Turbosmooth for that purpose. You can use this approach to model a wide range of geometries like roads going up and down, ribbons, etc,...

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