Tagged 'Scripts Wanted'

Generate Vrayproxy thumbnails with VRmesh viewer

Is such a script possible: Say user points at some folder and the script wouls (via VRmesh viewer) generate jpegs with the same name next to each proxy in this folder?
All this is needed to the proxies in project manager\connecter\explorer.
Thanks for attention

Set U and V tiling of all Bitmap textures of selection

Hello,

Here i am creating a script of Set U and V tiling of all Bitmap textures of selection
but script has bug and i can not solve it.

can any one correct the script

thanks

-- Function to set U and V tiling of all Bitmap textures in a V-Ray material to 1.0
fn setVrayMaterialTilingToOne mat =
(
	-- Function to set tiling for a Bitmap texture
    fn setBitmapTiling tex =
    (
        if classOf tex == Bitmaptexture do
        (
            tex.U_Tiling = 1.0
            tex.V_Tiling = 1.0
        )
    )

Rename objects inside ProBoolean operands'

Greetings,

I wonder if anybody can help with a script that can rename objects inside ProBoolean operands'. As lets say once you subtract box001 with box002 using proboolean, you cannot edit box002 name inside operands.

Select Hard Edges(the green ones)

Hello guys,

I need to select Hard Edges.

I saw a similar post selecting hard edges defining a minimum and maximum angle between faces but this is not what I need.

Imagine you have a 32 segment sphere converted to Editable Poly and you randomly declare 2 edges ¨Hard¨, using the Hard button on the Edit Edges rollup. You can see those edges in green if you click on Display Hard Edges, but you wont be able to automatically select them either by angle nor by change of the smoothing groups.

If there´s a way to select those green edges, that would be great.

Thanks.

Update a dotnet dll to work in max2024

Hi,

I need the Hitchhiker.dll made by Pete Addington (lonerobot) to work with updated 3ds max version like 2024. It is working fine in 2020. I tried to reach Pete for couple of month but failed.
The script is available in this forum from 2010 may be. It is a thumbnail generator script for images files in a folder name supplied. I will pay if somebody can help me out. Will share details if you are interested.The issue is dotnet version related.

help with script to save and restore views

Hi guys, how´s going?
i need a help with a script i have, wich i "wrote" using macro recorder (i´m not a coder). Basically the script has two buttons, one saves the current view and the other restores the saved view. The thing is that it does not recognize if the view is a perspective or orthographic, so sometimes it gives an error if the saved is not the same type as the actual view (example, when i try to restore a saved perspective in an ortho view).

instances to separate layers

Guys here's the script idea:
I need a script that would move all the instances (of multiple definitions) from the current selection to the separate layers
For example in the current selection I have 10 instances called AAA_ , 10 instances called BBB_ , 10 instances called CCC_ etc..
The script would create the separate layers in accordance to instances names, but starting with prefix z_ :
z_AAA
z_BBB
z_CCC
and move the instances to related layers (all AAA_ instances will be moved to layer z_AAA, BBBs to layer z_BBB etc)

select all by selected object(s) layer

Surprisingly I couldn't find this very basic subject.
Yes, I can open layer manager and double click the highlighted layer name, but I need it via shortcut. Also, if there are objects in *nested* layers they should also be selected.
Thank you

Automatic Assign Materials to Objects from Library

Hello guys,
maybe a script like that exists already, maybe I'm just searching with the wrong keywords...

Anyway, I'll try to explain what I need to do and maybe you can suggest me the fastest procedure or script!!! (sorry for my bad English grammar, I'm from Italy...)

Basically I've a rigged model of a robot with MANY sub-objects. That model has been animated in Maya and when returning to Max for final render it looses many materials properties, so I need to re-assign materials to each of the hundreds components.

Link Light color to pixel of texture

I posted this "MANY" years ago and still have not come up with a solution. Trying again to see if anyone has any insight.

I have a series of lights that I want to animate the color from the pixels of an animated texture/material.

For example if I had a grid of lights 5 x 5 and I had a texture that was 5 pixels by 5 pixels, I would like each pixel to drive the color of the light.

My end file is going to have 5000 lights and up to 5min of animation so I need a way to automate this.

Thank you

D.

Syndicate content