Tagged 'Scripts Wanted'

Batch Import and then Export of scaled Graphic

Hi everyone, I have a directory with dozens of metrically scaled OBJs in it.

I'm looking for something to do the following:

Import the first OBJ
Next to the OBJ needs to be a metric scale bar
Export out a view port image looking straight down on the OBJ with metric scale in view.
The exported view needs to have the same name as the OBJ but with .PNG extension
Remove the OBJ
Load the next OBJ in the directory and REPEAT

Is there anything out there that is similar to this that I can modify? If the price is reasonable, I'm also willing to pay for it.

Thanks,

Mark

Batch Material Assign

So here is the problem. I receive GIS data in one mile squares. I also receive the images that go on the squares and they are named the same so I know which bitmaps get attached to which geometry.The script I need would look at the geometry I have selected.

batch material creation from image+alpha

Is any script where I can reate as many
materials I want just by selecting a series
of images and and a series of their alpha masks?

I mean I creat a standard material and assign
as diffuse map a jpg image and as opacity
map another jpg image.

How can I do this automatically with a script?
Means selecting 10 jpgs as diffuse maps, then
selecting other 10 jpg as opacity maps and then
3ds max automatically creates 10 standard materials...

thank you.

batch open, render a NamedSelectionSet to texture and close

Hi!

I need a script that would do this on several max files:

load a scene,
select named selection set "1"
open RTT dialog box (on not if not needed)
render
save and open next scene file and redo the same operation.

could someone do this?
much appreciated...

batch rename numbered materials

hi all scriptwriters

when you import geometry from sketchup you get the same material but numbered _01, _02, _03 etc. and that's really annoying, because you have a lot of work to clean this up. I would like to have a script to batch delete the last digits of the materials. like remove _01, _02, _03 etc. and then condense the materials.

I have not found a script in database, but maybe there's one already.

thanks
themaxxer

Batch renamer

Hi all,
I am looking for simillar script to this one
http://www.scriptspot.com/3ds-max/scripts/rh-map-node-renamer

this one is not available any more:(

I would like to do some batch rename:
- script checks if there is a bitmap texture assigned to "diffuse", "specular", "opacity" and
"bump".
- renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*"
ex.box_diffuse.jpg

Finally
- renames bitmap node same as texure name without extension ex. sample_difuse.jpg ---> bitmap slot sample_diffuse

I hope i explained it correct.

Thanks for help
Cheers

Batch Render Alarm

Hey all,

Much like the render termination sound option that comes in Max already, I was wondering if there was a script that would only sound the alarm after the last render of a batch was completed.
Any help would be greatly appreciated

Seb

Batch save scene by model's name.

Hi,
I've a master scene (studio) and a lot of models in different files (.max). I need merge these files by one in a master scene and save the master scene by name of this merged model. Is it possible to automatize this task? )

Batch saveto previous

Hi,

I'm thinking this may be simple, but have absolutely no maxscript skills whatsoever. I have a bunch of files saved in Max 2015, and I'd like to save them all back - as copies - to max 2013 versions. Anyone?

Thanks,

Phil

batch swap "bitmap map" from "self illumination" to "diffuse"

Are there already scripts for similar functionality?

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